Few-Shot Scene Acquisition for Game Environments Creation

EPSRC · United Kingdom government procurement

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September 29, 2026
Response Due
Active
Status

Opportunity Overview

This project aims to create an affordable method of obtaining 3D assets for game development. The method will consist of reconstructing a real scene from few images with physically realistic materials for rendering. Just imagine using a few images from the internet or your camera to create an asset for your game! Modern 3d content production plays a crucial role in the games making and VR/AR applications. However, the entry threshold into this field is currently too high. This affects companies and independent developers alike, requiring a lot of work to master complex 3D software packages as well as sophisticated geometry and material capture setups. This project proposes a way to democratize this field for widespread use and make faster creation of game environments possible. The use of learnable priors will allow complex scenes to be reconstructed from a few images to render the scene in-game. Volumetric rendering techniques with implicit representations look like the best starting point here due to the ease of differentiation and photorealism. The final model can be used as a game renderer or an intermediate representation of the received scene, converted into classic meshes and textures at the end.

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Solicitation Details

Issuing agencyEPSRC
CountryUnited Kingdom
CategoryResearch Development
PublishedSeptember 30, 2022
Procurement stageActive solicitation
Response dueSeptember 29, 2026
StatusOpen — accepting responses
Official sourceView original notice
Last verifiedAugust 12, 2026

Source: UK Research and Innovation (UKRI) — Open Government Licence v3.0.

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